Patch Notes vom 04.02.2020 (Patch 10.3) [LoL]

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  • PATCH HIGHLIGHTS

    Heartseeker Jinx, Heartseeker Yuumi, and True Damage Senna Prestige Edition will be available on February 6, 2020.

    MID-PATCH UPDATES

    2/6/2020 Akali, Yuumi Balance Changes and Galio, Lucian Bugfixes

    Akali

    E - SHURIKEN FLIP DAMAGE 40/70/100/130/160 physical damage per cast ⇒ 50/85/120/155/190 physical damage per cast
    R - PERFECT EXECUTION COOLDOWN 160/130/100 seconds ⇒ 120/90/60 seconds
    R1 - PERFECT EXECUTION DAMAGE 85/150/215 physical damage ⇒ 125/225/325 physical damage

    Galio

    Q - WINDS OF WAR BUGFIX Gatekeer Galio's Q VFX no longer times out before the damage ticks stop

    Lucian

    PASSIVE - LIGHTSLINGER DAMAGE MODIFIER Fixed a bug where Lucian's critical damage modifier against non-minions was 1 instead of .75

    Yuumi

    Q - PROWLING PROJECTILE BASE DAMAGE 40/65/90/115/140/165 ⇒ 40/70/100/130/160/190
    Q - PROWLING PROJECTILE EMPOWERED DAMAGE 45/80/115/150/185/220 ⇒ 45/85/125/165/205/245
    E - ZOOMIES BASE HEAL 70/100/130/160/190 ⇒ 70/105/140/175/210

    CHAMPIONS

    AKALI

    Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.

    Zitat
    "As promised, we've done some major work on Akali that's going live this patch. These changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.)."

    Q - FIVE POINT STRIKE

    COST 100/95/90/85/80 energy ⇒ 120/115/110/105/100 energy


    W - TWILIGHT SHROUD

    MOVEMENT SPEED IN SHROUD 20/25/30/35/40% movement speed ⇒ 30/35/40/45/50% decaying movement speed for 2 seconds on cast


    R - PERFECT EXECUTION

    R1 TARGETING Target direction ⇒ Targeted enemy champion

    (NEW) R1 TARGET RANGE 675
    R1 DASH DISTANCE 675-825 based on distance from enemy

    APHELIOS

    Q marked enemy attack range no longer infinite.

    Zitat
    "Giving Aphelios some limitations so he's not shooting enemies all the way to the moon."

    Q - CALIBRUM, THE SNIPER RIFLE

    MARKED ENEMY ATTACK RANGE Infinite ⇒ 1800

    AZIR

    Base mana increased. R number of soldiers increased.

    Zitat
    "The emperor has seen better days but has the risk of power-tripping, so we're cautiously buffing him."


    BASE STATS

    MANA 438 ⇒ 480


    R - EMPEROR'S DIVIDE

    WALL LENGTH 5/6/7 soldiers ⇒ 6/7/8 soldiers

    CORKI

    W damage per second ratio increased; burn duration increased; now slows.

    Zitat
    "We want Corki's Special Delivery to be used more aggressively towards enemies, so we're helping incentivize that action."

    W - SPECIAL DELIVERY

    DAMAGE PER SECOND RATIO 0.375 bonus attack damage, 0.05 ability power ⇒ 0.5 bonus attack damage, 0.06 ability power

    BURN DURATION 1 second ⇒ 1.5 seconds
    (NEW) CARRIER PIGEON Now slows champions that are directly hit and knocked aside for 1.5 seconds

    DIANA

    Base mana decreased. W damage per orb decreased.

    Zitat
    "Mercury's in retrograde and that means nerfs to Diana."

    BASE STATS

    MANA 420 ⇒ 375


    W - PALE CASCADE

    DAMAGE PER ORB 22/34/46/58/70 ⇒ 18/30/42/54/66

    EKKO

    Passive monster stack damage decreased.

    Zitat
    "Specifically hitting jungle Ekko. Spoiler alert, we also have some jungle changes that'll give back some XP to junglers earlier in the game."

    PASSIVE - Z-DRIVE RESONANCE

    RESONANCE STACK DAMAGE 200% against monsters ⇒ 150% against monsters

    EZREAL

    Base mana growth and AS growth increased.

    Zitat
    "MF outdated. Aphelios overrated. Long have you waited. No longer jebaited."

    BASE STATS

    MANA GROWTH 42 ⇒ 50

    ATTACK SPEED GROWTH 1.5% ⇒ 2.5%

    GALIO

    Q tornado duration and damage ticks increased.

    Zitat
    "Aiming to help out Galio players in normal skilled games who get more from the tornado element of his Q."

    Q - WINDS OF WAR

    TORNADO DURATION 1.5 seconds ⇒ 2 seconds

    TORNADO DAMAGE TICKS 3 ⇒ 4

    LEONA

    W and E damage decreased.

    Zitat
    "Leona's damage is eclipsing her opponents' HP bars too much."

    W - ECLIPSE

    DAMAGE 60/100/140/180/220 ⇒ 60/95/130/165/200


    E - ZENITH BLADE

    DAMAGE 60/100/140/180/220 ⇒ 50/90/130/170/210

    MISS FORTUNE

    Base attack speed growth decreased.

    Zitat
    "Miss Fortune is doing well in all skill brackets, so we’re hitting her base stats instead of abilities that certain players utilize better than others."

    BASE STATS

    ATTACK SPEED GROWTH 3% ⇒ 2.25%

    RUMBLE

    Base stats rounded. W bonus movement speed and shield decreased.

    Zitat
    "Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he's not such a terror in the mid lane."

    BASE STATS

    ARMOR 30.88 ⇒ 31

    ATTACK DAMAGE 61.036 ⇒ 61


    W - SCRAP SHIELD

    BONUS MOVEMENT SPEED 20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced) ⇒ 15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)

    SHIELD 80/110/140/170/200 ⇒ 60/95/130/165/200

    SEJUANI

    Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.

    Zitat
    "Cautiously buffing Sejuani. We're also removing some elements to her passive that feel unintuitive for most players and aren't capitalized on. If we proactively remove it now, we'll have more room to buff her in the future since pro players won't exploit the safety it brings."

    BASE STATS

    BONUS ATTACK SPEED 0% at level 1 ⇒ 10% at level 1


    PASSIVE - FURY OF THE NORTH

    FROST ARMOR REMOVAL Damage from epic monsters and enemy champions ⇒ Damage from all monsters and enemy champions

    SENNA

    Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.

    Zitat
    "While we love Senna's flexibility as both a marksman and support, she's a little too strong as the former. We're adjusting the Mist Wraith drop chances to support her role as a support (say that 5 times fast)."

    PASSIVE - ABSOLUTION

    MIST WRAITH DROP CHANCE 20% on minions Senna doesn't kill, 100% on cannon minions Senna kills ⇒ 25% on minions Senna doesn't kill, 1.67% on cannon minions Senna kills

    (NEW)MIST WRAITH DROP CHANCE (SPOILS OF WAR) Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%


    E - CURSE OF THE BLACK MIST

    BUGFIX Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability's effect

    SETT

    Base health regen decreased. W cooldown increased; base damage decreased later.

    Zitat
    "Sett's been breaking some faces with ease. While stylish, he's not really getting put to the test. We're gonna give him the ol' 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight."

    BASE STATS

    HEALTH REGEN 9.25 ⇒ 8


    W - HAYMAKER

    COOLDOWN 16/14/12/10/8 seconds ⇒ 18/16.5/15/13.5/12 seconds

    BASE DAMAGE 90/125/160/195/230 ⇒ 90/120/150/180/210

    SONA

    E self movement speed decreased.

    Zitat
    "Nobody puts baby girl in the corner…

    Actual context: Sona's new kicks have been showing off all over town. Pulling back a bit since she's slightly too fly. Unzoom zoom."

    E - SONG OF CELERITY

    SELF MOVEMENT SPEED 25% (+0.04 per 100 ability power) ⇒ 20% (+0.03 per 100 ability power)

    YUUMI

    Q empowered damage decreased and now considers target's health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased.

    Zitat
    "No longer just a healbot (cats can't be trained to heel anyways). Her Q should be more worthwhile to cast even in the mid-late game."

    Q - PROWLING PROJECTILE

    EMPOWERED DAMAGE 50/95/140/185/230/275 (+0.4 ability power) ⇒ 45/80/115/150/185/220 (+0.4 ability power) (+0.02-0.08 of target's current health)

    COST 85/90/95/100/105/110 mana ⇒ 90 mana at all ranks

    W - YOU AND ME!

    (NEW) Silence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown


    E - ZOOMIES

    HEAL 70/110/150/190/230 (+0.3 ability power) ⇒ 70/94/118/142/166/190 (+0.4 ability power)

  • JUNGLE MONSTERS

    "After the 2019 preseason jungle changes, we nerfed junglers through their EXP gain (they’re gaining around 40 EXP less per minute). As a result, we’re giving back around half the EXP we took out and pushing that into the jungler’s item specifically, so laners can’t co-opt it. Additionally, we’re making sure Krugs feel more worthwhile to kill, while still requiring the intended time for the reward trade-off. Finally, we are looking to address “the funnel strategy” by tightening the minion gold restriction further."

    UNIQUE - Monster Hunter

    LARGE MONSTERS EXP 50 ⇒ 60

    FIRST LARGE MONSTER BONUS EXP 165 ⇒ 150

    MINION GOLD PENALTY 10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion ⇒ 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes

    Krugs

    KRUG CAMP TOTAL EXP 160 ⇒ 175

    KRUG CAMP TOTAL GOLD 125g ⇒ 135g

    LARGE KRUG BASE EXP 55 ⇒ 37

    MEDIUM KRUG BASE EXP 15 ⇒ 18

    SMALL KRUG BASE EXP 10 ⇒ 14

    LARGE KRUG BASE GOLD 65g ⇒ 42g

    MEDIUM KRUG BASE GOLD 10g ⇒ 13g

    SMALL KRUG BASE GOLD 5g ⇒ 9g

    Red Brambleback and Blue Sentinel

    BASE EXP 115 ⇒ 110

    Monster EXP Level Scaling

    LEVEL 4 1.025x ⇒ 1.075x

    LEVEL 5-6 1.1x ⇒ 1.15x

    VFX AND SFX UPDATES

    ANNIE

    BASIC ATTACK New missiles and hits

    PASSIVE - PYROMANIA Cleaned up indicator and added a hit overlay on those stunned by Annie

    Q - DISINTEGRATE New missiles and hits; now has a small cast effect

    W - INCINERATE Updated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator

    E - MOLTEN SHIELD Added and modernized the ripple effect often used in damage reduction shields

    R - SUMMON: TIBBERS New cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range

    IDLE EFFECTS Modernized idle fire effect

    ALL SKINS Cleaned up and matched for base changes

    GOTH ANNIE Recolored from base

    ANNIE IN WONDERLAND Added additional VFXs to her kit, dance, and recall

    FROSTFIRE ANNIE Recolored from base

    FRANKENTIBBERS Added recolored VFXs to match the skin

    PANDA ANNIE Cleaned up and matched for base changes

    HEXTECH ANNIE W hitbox adjusted; cleaned up and matched for base changes

    SUPER GALAXY ANNIE Cleaned up and matched for base changes

    ANNIE-VERSARY Matched for base changes

    MALPHITE

    BASIC ATTACK Added heft and size to swings and hits

    PASSIVE - GRANITE SHIELD Added activate and deactivate sound effects

    Q - SEISMIC SHARD Cleaned up and added a sound for when his haste run activates

    W - THUNDERCLAP Updated with hooks for cast, loop, and new empowered W hit and auto attack hits

    E - GROUND SLAM Cleaned up

    R - UNSTOPPABLE FORCE Updated with new hooks for cast, miss, and hit

    ALL SKINS Cleaned up and matched for base changes

    GLACIAL MALPHITE New W cast, W loop, and R miss

    MECHA MALPHITE Custom Passive active; new W loop and R miss

    IRONSIDE MALPHITE Custom Passive activate; new W loop

    ODYSSEY MALPHITE Custom Passive activate; updated W hits

    NAUTILUS

    BASIC ATTACK Now has trails and new impacts

    PASSIVE - STAGGERING BLOW New root and hit effect

    Q - DREDGE LINE New missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile

    W - TITAN'S WRATH Cleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it's active; added a new AoE hit effect that reflects its actual size

    E - RIPTIDE Minorly cleaned up

    R - DEPTH CHARGE Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)

    ALL SKINS Cleaned up and matched for base changes

    SUBTERRANEAN NAUTILUS Recolored VFXs

    ABYSSAL NAUTILUS Recolored VFXs

    ASTRONAUTILUS Cleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!

    ARAM BALANCE CHANGES

    10.3 Nerfs

    JANNA +10% Damage Taken, -8% Shielding ⇒ +10% Damage Taken, -10% Shielding, -10% Healing

    MAOKAI -12% Damage Dealt & +12% Damage Taken ⇒ -15% Damage Dealt & +12% Damage Taken

    NAMI +5% Damage Taken ⇒ +5% Damage Taken & -10% Healing

    SINGED Normal ⇒ -5% Damage Dealt

    SYLAS +5% Damage Dealt ⇒ Normal

    TEEMO -12% Damage Dealt ⇒ -10% Damage Dealt & +5% Damage Taken

    TRUNDLE Normal ⇒ -10% Healing

    ZIGGS -15% Damage Dealt & +8% Damage Taken ⇒ -15% Damage Dealt & +10% Damage Taken

    10.3 Buffs

    AATROX Normal ⇒ -5% Damage Taken

    AZIR +5% Damage Dealt ⇒ +10% Damage Dealt

    BARD +8% Damage Dealt & -10% Damage Taken ⇒ +10% Damage Dealt & -15% Damage Taken

    ELISE +5% Damage Dealt & -5% Damage Taken ⇒ +5% Damage Dealt & -10% Damage Taken

    EVELYNN +15% Damage Dealt & -10% Damage Taken ⇒ +15% Damage Dealt & -15% Damage Taken

    JAX Normal ⇒ -5% Damage Taken

    KASSADIN Normal ⇒ -10% Damage Taken

    LEBLANC +12% Damage Dealt & -10% Damage Taken ⇒ +15% Damage Dealt & -15% Damage Taken

    LEONA +5% Damage Taken ⇒ Normal

    POPPY Normal ⇒ -5% Damage Taken

    QIYANA +8% Damage Dealt & -8% Damage Taken ⇒ +10% Damage Dealt & -10% Damage Taken

    TRYNDAMERE +5% Damage Dealt & -5% Damage Taken ⇒ +10% Damage Dealt & -10% Damage Taken

    URGOT -5% Damage Dealt ⇒ Normal

    BUGFIXES

    • Minimized Nightbringer Lee Sin Prestige Edition's model's neck stretching during several animations (Idle1, Idle2, and Run)
    • Ornn's upgraded Might of the Ruined King's passive no longer stacks with Blade of the Ruined King's passive
    • Jayce's R - Mercury Cannon/Mercury Hammer's cooldown now properly reduces by 10% when he has the Cloud Drake buff
    • Infernal Soul's VFX and SFX are no longer seen through Fog of War by the enemy team
    • Braum's Passive - Concussive Blows's stun duration now properly reduces by Tenacity
    • If Sett has no points in W - Haymaker, Illaoi's E - Test of Spirit will now properly extrude his vessel
    • PROJECT: Jinx's SFX are no longer louder than her other skins' SFX
    • Sett's R - The Show Stopper is no longer able to suppress Mordekaiser as he casts R - Realm of Death
    • Guardian of the Sands Rengar's Passive - Unseen Predator and R - The Thrill of the Hunt's range indicators no longer pulsate in a way that makes their sizes change intermittently
    • Yuumi no longer gets stuck in her ally Mordekaiser's R - Realm of Death when she casts W - You and Me! towards him as he is reviving via Zilean's R - Chronoshift
    • Lux's E - Lucent Singularity now reveals brush inside it's damage and slow zone
    • Champions may no longer proc Grasp of Undying from Prototype: Omnistone several times in one rotation
    • Katarina's Passive - Sinister Steel daggers no longer gain 2 stacks of Conqueror per target hit; now properly gains 2 stacks per cast
    • Katarina no longer attempts to basic attack her last target after E - Shunpo, unless they're already in attack range
    • Garen's Q - Decisive Strike no longer cancels mid-attack when the target teleports far away
    • A blind spot close to the northern wall near the entrance to red side's bottom jungle has been resolved so that traps, pets, champions, etc. are visible to players in the river
    • Champions' on-hit abilities now properly build up energy stacks from items and Runes with the UNIQUE Passive - Energized ability
    • Champions with double attacks now properly gain the amount of UNIQUE: Passive - Energized stacks they should be receiving for two attacks
    • Dead champions will no longer draw turret aggression
    • Champions blinded by Teemo's Q - Blinding Dart now properly cannot apply critical or empowered damage to their opponents
    • Mordekaiser's Passive - Darkness Rise now properly deals damage to enemies only when the ability is active
    • Baron Nashor no longer damages or grants visions around himself for players behind his pit that do not originally have vision on him
    • Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret

    UPCOMING SKINS & CHROMAS

    The following skins will be released this patch. Grab the League Displays app for full-res splash art!


    True Damage Senna Prestige Edition

    Heartseeker Jinx/Heartseeker Yuumi


    The following chromas will be released this patch:


    Heartseeker Jinx

    Heartseeker Yuumi


    Zum Original

  • FudoD

    Hat den Titel des Themas von „Patch Notes vom 04.02.2020 (Patch 10.3)“ zu „Patch Notes vom 04.02.2020 (Patch 10.3) [LoL]“ geändert.