Patch Notes vom 21.02.2020 (Patch 10.4) [LoL]

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  • MID-PATCH UPDATES

    2/21/2020

    Tahm Kench

    W - DEVOUR BUGFIX Tahm Kench will now properly spit out allies in front of him when using W - Devour

    2/21/2020 Tiamat and Ravenous Hydra Bugfix & Immolate Items, Sona, and Soraka Balance Changes

    Poppy

    TIAMAT AND RAVENOUS HYDRA BUGFIX Fixed a bug that allowed Poppy to proc Tiamat's and Ravenous Hydra's Active from range

    Rengar

    TIAMAT AND RAVENOUS HYDRA BUGFIX Fixed a bug that allowed Rengar to proc Tiamat's and Ravenous Hydra's Active from range

    Sona

    BASE ATTACK DAMAGE 49 ⇒ 45
    BASE ATTACK DAMAGE GROWTH 3 ⇒ 2
    E - SONG OF CELERITY SELF-HASTE 20% (+0.03 per 100 ability power) ⇒ 10/11/12/13/14% (+0.03 per 100 ability power)

    Soraka

    W - ASTRAL INFUSION COOLDOWN 8/6.5/5.3.5/2 seconds ⇒ 6/5/4/3/2 seconds
    W - ASTRAL INFUSION COST 50/55/60/65/70 mana ⇒ 40/45/50/55/60 mana
    W - ASTRAL INFUSION REJUVENATION HP COST Reduced by 40/55/70/85/100% ⇒ Reduced by 60/70/80/90/100%

    Immolate

    BAMI'S CINDER PULSE DAMAGE 6-23 (+0.02 bonus health) ⇒ 6-23 (+0.01 bonus health)
    BAMI'S CINDER PULSE COOLDOWN 10 seconds ⇒ 12 seconds
    CINDERHULK PULSE DAMAGE 12-29 (+0.04 bonus health) ⇒ 12-29 (+0.03 bonus health)
    CINDERHULK PULSE COOLDOWN 10 seconds ⇒ 12 seconds
    SUNFIRE AND FORGEFIRE CAPE PULSE DAMAGE 26-43 (+0.05 bonus health) ⇒ 26-43 (+0.04 bonus health)
    SUNFIRE AND FORGEFIRE CAPE PULSE COOLDOWN 10 seconds ⇒ 12 seconds

    2/20/2020 Viktor Bugfix

    Viktor

    W - GRAVITY FIELD BUGFIX When playing Viktor on the Chaos side (top side) his W - Gravity Field will successfully stun enemies walking through or standing on it on the third stack

    2/19/2020 Trundle/Bami's Cinder Bugfix

    Trundle

    BAMI'S CINDER BUGFIX Trundle can no longer hurt his allies if he has Bami's Cinder or any of the items that it builds into by casting his pillar on an ally champion and displacing them

    PATCH HIGHLIGHTS

    Blood Moon Tryndamere, Katarina, and Master Yi will be available on February 20, 2020.

    CHAMPIONS

    AMUMU

    Q dash speed increased. R cooldown decreased and now stops dashes.


    "These buffs, plus the Immolate changes (spoiler alert!) in 10.4 should help Amumu as he tries to play with the big boys. "


    Q - BANDAGE TOSS

    DASH SPEED 1350 after hitting an enemy ⇒ 1800 after hitting an enemy

    R - CURSE OF THE SAD MUMMY

    COOLDOWN 150/130/110 seconds ⇒ 130/115/100 seconds
    (NEW) STOP! IN THE NAME OF LOVE Now stops enemies in the middle of their dashes

    APHELIOS

    Players can now see both of Aphelios' guns. Calibrum no longer resets basic attack timer after consuming a mark. Crescendum sentries die faster. R range decreased.


    "Aphelios is the galaxy brain marksman whose kit has a billion things you have to learn, but he's stressing out opponents who can't understand what he's doing and seems to be lacking adequate counter play at higher ranked games. Better clarity will lead to a drop in Aphelios' performance since opponents will more frequently make correct decisions, but we also threw some raw nerfs with a focus on making sure opponents have successful ways to catch him and beat him up."


    WEAPONS OF THE FAITHFUL

    (NEW) WEAPON VIEW Players can now see both guns Aphelios is holding next to his health bar


    CALIBRUM, THE SNIPER RIFLE

    (REMOVED) BASIC ATTACK RESET Aphelios no longer resets his attack timer right after consuming a mark (his attack timer still resets for the mark attack)


    CRESCENDUM, THE CHAKRAM

    RED VS. BLUE Aphelios' sentry's range indicators are now red for enemies when it's inactive
    BASE NUMBER OF SENTRY ATTACKS 4 ⇒ 3 (the number of attacks still scale with attack speed)
    SENTRY HEALTH AGAINST RANGED Ranged basic attacks deal 2 damage ⇒ 3 damage (Sentries have 6 health)
    SENTRY HEALTH AGAINST AOE AoE attacks deal 2 damage ⇒ 4 damage (Sentries have 6 health)
    SENTRY BUGFIX Aphelios' sentries no longer occasionally die upon being activated


    R - MOONLIGHT VIGIL

    RANGE 1600 ⇒ 1300

    AURELION SOL

    W active star damage decreased.


    "Like Sailor Star Maker during the time of Sailor Moon Stars, Aurelion Sol's "Star Gentle Creator" is a little weaker this patch."


    W - CELESTIAL EXPANSION

    ACTIVE STAR DAMAGE Increases total damage by 50% ⇒ 40%

    CAITLYN

    Bonus AS at level 1 increased.


    "Sharpening (can you sharpen guns?) Caitlyn's early game harass potential since she's sitting in a pretty weak spot right now."


    BASE STATS

    BONUS ATTACK SPEED 10% at level 1 ⇒ 20% at level 1

    GAREN

    Increased Q empowered basic attack damage ratio. Increased W resistances after max from enemy kills. W shield increased.


    "Our goal is to bring back build diversity for Garen, specifically buffing his tankier builds while keeping his damage-oriented builds still viable. To that point, there is a change missing in this section that's included in the Jungle Champions section instead, so look below for that!"


    Q - DECISIVE STRIKE

    EMPOWERED BASIC ATTACK DAMAGE RATIO 0.4 attack damage ⇒ 0.5 attack damage


    W - COURAGE

    (NEW) BLOOD OF MY ENEMIES At max resistances from enemy kills, Garen increases his bonus armor and magic resist by 10%
    SHIELD 0.1 maximum health ⇒ 70/95/120/145/170 (+0.2 bonus health)

    GNAR

    Base MS increased. Passive Mini Gnar MS decreased. R damage ratios increased.


    "Similar to Garen, we have a jungle Gnar-specific change which you could find in the Jungle Champions section. But generally, we're looking to power him up a little bit, specifically when he's Mega Gnar, since he's feeling a bit underwhelming even has a huge hulking monster."


    BASE STATS

    MOVEMENT SPEED 325 ⇒ 335


    PASSIVE - RAGE GENE

    BONUS MOVEMENT SPEED 10-30 (levels 1-18) in Mini Gnar form ⇒ 0-20 (levels 1-18) in Mini Gnar form


    R - GNAR!

    DAMAGE RATIO 0.2 attack damage, 0.5 ability power ⇒ 0.5 attack damage, 1.0 ability power

    JAYCE

    Base mana and mana growth increased. Q base damage increased.


    "Jayce should now be able to cast more abilities to fend off his opponents."


    BASE STATS

    MANA 357.2 ⇒ 375
    MANA GROWTH 37 ⇒ 45


    Q - TO THE SKIES!

    BASE DAMAGE 45/80/115/150/185/220 ⇒ 55/95/135/175/215/255

    LUX

    Q damage increased; cooldown decreased early. Lux can now Flash while casting R.

    "Buffing support Lux to give players the option to viably take her bot lane."


    Q - LIGHT BINDING

    BASE DAMAGE 70/115/170/205/250 ⇒ 80/125/170/215/260
    DAMAGE RATIO 0.7 ability power ⇒ 0.6 ability power
    COOLDOWN 13/12/10/11/9 seconds ⇒ 11/10.5/10/9.5/9 seconds


    R - FINAL SPARK

    (NEW) FLASHDANCE Lux can now Flash while casting Final Spark (her ultimate won't follow her when she Flashes)

    RAMMUS

    Base AS and AS ratio increased.


    "Ok."

    BASE STATS

    ATTACK SPEED 0.625 ⇒ 0.656
    ATTACK SPEED RATIO 0.625 ⇒ 0.656

    SINGED

    Base health and armor decreased.

    "Singed was pumped up on his plant-based potion before it was cool. While his healthy libations have been letting him conquer the top lane, we're going to make his triumphs a bit more risky by reducing his early tankiness."


    BASE STATS

    HEALTH 610 ⇒ 580
    ARMOR 37 ⇒ 34

    SONA

    Auras now grants Sona mana at first ally tag. Q, W, and E costs increased.


    "I don't play her top anyways."


    Q - HYMN OF VALOR

    (NEW) MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
    COST 50/55/60/65/70 mana ⇒ 75/80/85/90/95 mana


    W - ARIA OF PERSEVERANCE

    (NEW) MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
    COST 80/85/90/95/100 mana ⇒ 105/110/115/120/125 mana


    E - SONG OF CELERITY

    (NEW) MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura

    COST 65 mana ⇒ 90 mana

    SORAKA

    Base stats adjusted. Q self-heal, Rejuvenation heal duration, and bonus movement speed decreased; Q cost increased. W health cost decreased when Rejuvenated; heal increased later.


    "Chipping away at Soraka's top lane potency as she's the winningest top laner at the current moment. We also want to keep the impact on her support lane minimal as she’s not overperforming there."

    BASE STATS

    HEALTH 529.04 ⇒ 535
    HEALTH GROWTH 78 ⇒ 74
    MANA 350.8 ⇒ 375
    MANA GROWTH 60 ⇒ 40
    ATTACK DAMAGE 50.04 ⇒ 50


    Q - STARCALL

    SELF-HEAL 60/80/100/120/140 (+0.5 ability power) ⇒ 40/50/60/70/80 (+0.3 ability power)
    REJUVENATION HEAL DURATION 5 seconds ⇒ 2.5 seconds
    COST 40/45/50/55/60 mana ⇒ 60/65/70/75/80 mana
    BONUS MOVEMENT SPEED 15/20/25/30/35% ⇒ 10/12.5/15/17.5/20%

    W - ASTRAL INFUSION

    (NEW) ME AFTER A MASSAGE AND ICE CREAM While Soraka is Rejuvenated, the 10% maximum health cost for casting Astral Infusion will be reduced by 40/55/70/85/100%
    HEAL 80/110/140/170/200 ⇒ 80/115/150/185/220

    SYLAS

    Q damage increased later.


    "Sylas has been doing well after our large changes in 10.1 and we're less worried about him taking over pro games, so we can give him some more power."


    Q - CHAIN LASH

    BASE DAMAGE 40/55/70/85/100 ⇒ 40/60/80/100/120

    UDYR

    Time between stance changes decreased per Cloud Drake buff.


    "Udyr currently doesn't benefit at all from Cloud Drake so we're fixing that."


    PASSIVE - MONKEY'S AGILITY

    (NEW) STING LIKE A BEE Udyr now gets 5% off his global cooldown (the time between when he can switch stances) per Cloud Drake buff

  • JUNGLE CHAMPIONS

    "One trend we've seen over the years is that new and low-MMR players pick jungle at a much lower rate than other positions—even when it's stronger than those other positions. For 10.4, we're approaching this problem by giving some popular champs at these skill levels better tools to jungle with, especially also because jungle has an arguably smaller champion pool than other positions. While players here will still have to contend with the learning curve of jungle as a position, they won't have to learn to play a new champion as well. All the changes below are to ability effectiveness against monsters to avoid accidental impacts to lane strength.

    As a caveat, we're investigating other solutions to help out jungle and the satisfaction of playing the role in the future too, so look forward to seeing more from us outside of these changes."

    Darius

    PASSIVE - HEMORRHAGE DAMAGE Now deals 120% damage to all monsters

    Q - DECIMATE HEAL Now heals from large monsters

    Diana

    PASSIVE - MOONSILVER BLADE DAMAGE Increased by 150% on non-Epic monsters

    Garen

    E - JUDGMENT DAMAGE Now deals 150% damage to non-Epic monsters

    Gnar

    W - HYPER BASE MAXIMUM BONUS DAMAGE TO MONSTERS 100/150/200/250/300 ⇒ 300 at all levels

    Mordekaiser

    PASSIVE - DARKNESS RISE MAXIMUM DAMAGE TO MONSTERS 15-100 (levels 1-18) ⇒ 25-120 (levels 1-18)

    Talon

    PASSIVE - BLADE'S END MONSTER DAMAGE Abilities now wound all monsters for 120% damage

    Zed

    PASSIVE - CONTEMPT FOR THE WEAK DAMAGE Increased by 100% against monsters

    PASSIVE - CONTEMPT FOR THE WEAK MAXIMUM DAMAGE TO MONSTERS 120/240/360 (levels 1, 7, 17) ⇒ 200/350/500 (levels 1, 7, 17)

    ICYMI: 10.3 FOLLOW-UP CHANGES

    "These were all documented as mid-patch updates for 10.3, but we wanted to include them in case you missed them!"

    Akali

    E - SHURIKEN FLIP DAMAGE 40/70/100/130/160 physical damage per cast ⇒ 50/85/120/155/190 physical damage per cast

    R - PERFECT EXECUTION COOLDOWN 160/130/100 seconds ⇒ 120/90/60 seconds

    R1 - PERFECT EXECUTION DAMAGE 85/150/215 physical damage ⇒ 125/225/325 physical damage

    Lucian

    PASSIVE - LIGHTSLINGER DAMAGE MODIFIER Fixed a bug where Lucian's critical damage modifier against non-minions was 1 instead of .75

    Yuumi

    Q - PROWLING PROJECTILE BASE DAMAGE 40/65/90/115/140/165 ⇒ 40/70/100/130/160/190

    Q - PROWLING PROJECTILE EMPOWERED DAMAGE 45/80/115/150/185/220 ⇒ 45/85/125/165/205/245

    E - ZOOMIES BASE HEAL 70/100/130/160/190 ⇒ 70/105/140/175/210

    RUNES (AND EXHAUST)

    EXHAUST

    "Small buffs to Exhaust as well as readability improvements."

    DURATION 2.5 seconds ⇒ 3 seconds

    (NEW) VISIBILITY Now shows how much damage is being reduced

    HAIL OF BLADES

    "Attempting to broaden Hail of Blades' use cases since it's currently taken specifically by junglers who can chain their CC abilities with their basic attacks."

    MAXIMUM TIME BETWEEN ATTACKS 2 seconds ⇒ 3 seconds

    COOLDOWN 4 seconds out of combat ⇒ 8 seconds

    LEGEND RUNES

    "We've seen Bloodline all too often as the dominant pick for ADCs, especially in pro, all last year. We're slowing down all the Legend runes' stacking for minion farming vs. champion killing since Bloodline specifically relies on stacking up. And since pros get more of their stacks from farming than kills compared to everyone else, this should be most impactful at that level of play."

    ALACRITY, TENACITY, AND BLOODLINE MINION KILLS PER STACK 20 ⇒ 25

    PERFECT TIMING

    "Currently, a lot of players are taking Perfect Timing since it builds into core items on so many different types of champions (mages [Zhonya's], AD champs [Guardian's Angel], and tanks [Gargoyle Stoneplate]). Don't get us wrong, we are happy to see it, but there's much more satisfaction as a player and as a spectator when it's used aggressively rather than defensively."

    OUR TIME IS RUNNING OUT Grants a Commencing Stopwatch that becomes a Replica Stopwatch at 10 minutes ⇒ Grants a Commencing Stopwatch that becomes a Replica Stopwatch at 14 minutes. Takedowns reduce this timer by 2 minutes.

    (REMOVED) YOU CAN'T PUSH IT UNDERGROUND No longer additionally reduces the cooldown of Guardian's Angel, Gargoyle Stoneplate, and Zhonya's Hourglass by 15%

    STOPWATCH COST 600g ⇒ 650g

    PHASE RUSH

    "Attempting to broaden the rune since it's currently only being taken by ranged mages with extremely low cooldowns."

    MAXIMUM TIME BETWEEN ATTACKS 3 seconds ⇒ 4 seconds

    MOVEMENT SPEED 25-40% ⇒ 25-40%, increased to 30-50% for melee champions

    PROTOTYPE: OMNISTONE

    "These keystones are really hard to trigger at level 1."

    LUCK OF THE DRAW Will no longer give the player Press the Attack or Conqueror as their first rune

    UNFLINCHING

    BUGFIX Now properly grants 10% slow resistance per Summoner Spell on cooldown

    IMMOLATE ITEMS

    "Getting some more satisfaction and activity out of Sunfire's pattern."

    Bami's Cinder

    (NEW) IMMOLATE Once every 10 seconds, your next immobilizing ability deals 6-23 (+0.02 bonus health) and releases a fire nova that also deals that bonus damage around you

    Cinderhulk

    (NEW) IMMOLATE Once every 10 seconds, your next immobilizing ability deals 12-29 (+0.04 bonus health) to all enemies it hits and releases a fire nova that also deals that bonus damage around you

    Sunfire Cape (and Forgefire Cape)

    (NEW) IMMOLATE Once every 10 seconds, your next immobilizing ability deals 26-43 (+0.05 bonus health) to all enemies it hits and releases a fire nova that also deals that bonus damage around you

    SLOW RESISTANCE CALCULATION ADJUSTMENT

    We're making an adjustment to how slow resistance stacks on a champion to match Tenacity stacking. Now, slow resistance will stack multiplicatively instead of linearly. As an example of the change, two 30% slow resistance effects will now reduce slows by 51% rather than 60%.

    LOGIN REGION SELECTOR

    "We've talked a bunch in the past months about the switch to globally unique Riot Accounts and usernames. Starting later in 10.4, you’ll need to use those unique Riot Accounts, since the region selector on the login screen will disappear. When you log in, you'll automatically be directed to the server associated with your account (so if you log in using your PBE account, you’ll be sent straight to PBE). You’ll also be able to change your language by going to the settings on the login screen (the little cog on the bottom right). Worth noting: if your account isn’t globally unique when this change goes through, you’re going to need to update it on this website before you log in to the game."

    CRASH REPORTING

    "We have a new crash handling system going live this patch which will automatically collect crash data to help diagnose issues. Crash reports help us improve the game because it alerts us when something goes wrong! You can opt out of the automatic crash reports collection by clicking the Settings (gear icon) in-client. There, look under General and toggle off the option. Thanks for helping us help you! Read more about Crash Reporting on the Player Support website."

    BUGFIXES

    • Bird of Prey Anivia's W - Crystallize is now using its proper skin
    • Fixed an issue where Dr. Mundo's damage penalty was not properly applying in ARAM
    • Pyke's, Cho'Gath's, and Urgot's execute indicators appear as intended and are properly visible
    • PROJECT: Pyke's W - Ghostwater Dive is no longer missing its PROJECT HUD screen overlay
    • Pulsefire Caitlyn's R - Ace in the Hole UI overlay now properly appears when she casts the ability
    • PROJECT: Vayne's R - Final Hour HUD no longer disappears prematurely
    • Removing a friend, being removed by someone else, or being blocked by someone else will no longer break the Social panel and chat window
    • Sett now properly becomes Unstoppable and suppresses Tahm Kench when casting R - The Show Stopper while Tahm Kench casts W - Devour
    • Attacking a non-revealed R - Noxious Trap from Teemo with Umbral Glaive will now properly do triple damage
    • Qiyana's R - Supreme Display of Talent no longer breaks Unstoppable animations/abilities when cast in the river or in a brush
    • Sett's E - Facebreaker will only stun enemies if he successfully grabs one on each side
    • When Qiyana casts R - Supreme Display of Talent towards a wall just barely within Yasuo's W - Wind Wall, she should no longer be able to successfully explode the targeted wall
    • Champions will no longer be in a T-pose for the remainder of the game if they get eaten by Tahm Kench’s W - Devour
    • Battle Boss Qiyana's Passive - Royal Privilege cooldown indicator is no longer barely visible in brush
    • Abilities that cannot target allies will not proc Guardian
    • Lee Sin's abilities now properly count per use towards Electrocute
    • Wukong can properly cast R - Cyclone even after he's used it immediately before getting killed by a knock-up
    • Vi's Q - Vault Breaker will no longer cause her next basic attack to fail triggering runes

    UPCOMING SKINS & CHROMAS

    The following skins will be released this patch. Grab the League Displays app for full-res splash art!


    Blood Moon Master Yi & Blood Moon Katarina

    Blood Moon Tryndamere


    The following chromas will be released this patch:


    Blood Moon Tryndamere

    Blood Moon Katarina

    Blood Moon Master Yi


    Zum Original

  • FudoD

    Hat den Titel des Themas von „Patch Notes vom 21.02.2020 (Patch 10.4)“ zu „Patch Notes vom 21.02.2020 (Patch 10.4) [LoL]“ geändert.