1/8/2020 Aphelios Bugfixes, Sylas Balance Changes, Thresh VFX Update
BASIC ATTACK - INFERNUM SPLASH DAMAGE BUGFIX Aphelios' Infernum basic attacks' splash damage now properly originates from where the primary target was hit and deals the proper amount of damage depending on his level
QuoteThe nerfs to Sylas are on-target directionally, but we overshot bit in terms of magnitude and are pulling back as a result.
PASSIVE - PETRICITE BURST PRIMARY TARGET DAMAGE 1.1 attack damage (+0.25 ability power) ⇒ 1.3 attack damage (+0.25 ability power)
PASSIVE - PETRICITE BURST ATTACK SPEED 60% ⇒ 80%
Q - CHAIN LASH DETONATION DAMAGE 60/105/150/195/240 (+0.8 ability power) ⇒ 60/115/170/225/280 (+0.8 ability power)
W - KINGSLAYER COOLDOWN 14/12.5/11/9.5/8 seconds ⇒ 13/11.5/10/8.5/7 seconds
QuoteThese changes are aimed at improving gameplay readability, bringing up Thresh's VFXs to modern day standards, and improving his overall thematic feel.
BASIC ATTACK Trails added with new hit effects
PASSIVE - DAMNATION Updated souls' appearance and power-up visuals
Q - DEATH SENTENCE Cleared up the hitbox, adjusted the hook's position, updated the hit and link break effects, and changed the wind-up effect.
W - DARK PASSAGE Updated the Lantern's missile, edge, and AoE indicators to be more noticeable and in-theme. The Lantern will now also rotate much more fluidly.
E - FLAY Added a circle indicator to show the actual hitbox
IDLE EFFECTS Cleaned up and improved his idle effects overall to match his actual appearance
ALL SKINS Generally cleaned up and matched with the base skin changes
DEEP TERROR THRESH More bubbles!
CHAMPIONSHIP THRESH New Championship themed particles and cleaned up
BLOOD MOON THRESH Cleaned up with some thematic improvements
Freljord Sylas will be available on January 10, 2020. Sett and Mecha Kingdoms Sett will be available on January 14, 2020. Mecha Kingdoms Garen Prestige Edition, Draven, Garen, Leona, and Jax will be available on January 15, 2020.
QuoteRanked 2020 begins on January 10, 4:00 AM! Prepare yourself for another year of competition, salt, joyous victories, and soul-crushing losses.
"Sett comes to reign supreme in 10.1."
High-res versions of Sett's splash arts are available on League Displays!
Base movement speed and health decreased. Infernum R AoE damage decreased on secondary targets.
"Infernum should be Aphelios’ best ultimate option when 3-5 enemies are standing on top of each other, but 'best' doesn't have to mean 1-shotting a whole team. We believe we can trim some damage and still retain its position as the best against stacked enemies, so we're doing just that."
MOVEMENT SPEED 330 ⇒ 325
HEALTH 530 ⇒ 500
R - MOONLIGHT VIGI
INFERNUM EMPOWERED AOE DAMAGE 100% on secondary targets ⇒ 75% on secondary targets
Passive stars base damage decreased.
"Aurelion Sol's wave control and enemy burst potential in the early lane is a bit too high right now. While we're quelling some of that damage in the early game, we still want to let him reach those high peaks later."
PASSIVE - CENTER OF THE UNIVERSE
BASE STAR DAMAGE 16-120 (levels 1-18) ⇒ 12-120 (levels 1-18)
R base damage and wall duration increased.
"With Conqueror nerfed and the fact that he's had low presence in pro play last year, we are being cautiously optimistic and giving Azir some buffs."
R - EMPEROR'S DIVIDE
BASE DAMAGE 150/250/450 ⇒ 175/325/475
WALL DURATION 3 seconds ⇒ 5 seconds
R base damage increased later.
"Giving Corki some power in a place that won't greatly increase his early game waveclear, but will overall strengthen his niche as an ability-based marksman. Being cautious and optimistic with these buffs, like Azir, based on his low presence in pro play."
R - MISSILE BARRAGE
BASE DAMAGE 90/115/140 ⇒ 90/125/160
R now works with Guinsoo's Rageblade
R - GRANDMASTER'S MIGHT
GUINSOO'S RAGEBLADE Now gains effects from Guinsoo's Rageblade
Cannon Q base damage increased later.
"Jayce is not in a good spot all across the board. With Kleptomancy gone, he's definitely seen better days and could use some help elsewhere. Fortunately, the Lethality buffs from the end of last year is helping a bit already, but we're also giving him back some of his more electrifying power and accentuating the burst he's known for."
Q - SHOCK BLAST
BASE DAMAGE 55/105/155/205/255/305 ⇒ 55/110/165/220/275/330
Base health and armor growth increased.
"Kalista is still pretty weak after the buffs in 9.22, so this time we're buffing her survivability in the mid-late game in order to help her get damage out in skirmishes and teamfights. Being cautious and optimistic with these buffs, like Azir, based on her low presence in pro play."
HEALTH GROWTH 89 ⇒ 100
ARMOR GROWTH 3.5 ⇒ 4
Movement speed decreased. R mana penalty duration now displays on icon.
"Kassadin is doing a little too well in mid-tier levels of play. We're nerfing his roaming and escape potential to target the players that go unpunished in lane and have the ability to be all over the place."
MOVEMENT SPEED 340 ⇒ 335
R - RIFTWALK
DEBUFF DISPLAY Kassadin's mana debuff duration now displays on R's border
R mana penalty duration now displays on icon.
R - LIVING ARTILLERY
DEBUFF DISPLAY Kog'Maw's mana debuff duration now displays on R's border
Passive duration decreased; movement speed now flat.
"For a juggernaut, Mordekaiser is too hard to get away from and kite. That coupled with his synergy with Rylai's makes it difficult to escape from him."
PASSIVE - DARKNESS RISE
DURATION 5 seconds ⇒ 4 seconds
MOVEMENT SPEED 3/6/9% (levels 1/6/11) ⇒ 3% (levels 1-18)