3/5/2020 Zilean Bugfix
R - CHRONOSHIFT COOLDOWN BUGFIX When Zilean is reviving through his R - Chronoshift, his summoner spells no longer go on a cooldown and are available immediately upon reviving
3/4/2020 Gragas Bugfix
Q - BARREL ROLL COOLDOWN BUGFIX Gragas' Q - Barrel Roll's cooldown now properly starts when he throws his cask, not when it explodes
Blackfrost Rek'Sai, Blackfrost Alistar, and Blackfrost Renekton will be available on March 5, 2020
Base health increased. Passive stack gain no longer has a cooldown after Alistar roars.
Quote"Moo cow needs more milk."
HEALTH 575 ⇒ 600
PASSIVE - TRIUMPHANT ROAR
STACK COOLDOWN Once Triumph stacks are consumed, Alistar can gain new stacks after a 3-second cooldown ⇒ immediately (Triumphant Roar still can't proc more than once every 3 seconds)
R cooldown increased early.
Quote"We're pulling back on some of the power we gave him in 10.4."
R - CURSE OF THE SAD MUMMY
COOLDOWN 130/115/100 seconds ⇒ 150/125/100 seconds
Passive chime damage decreased.
Quote"After a history of Journeying under the radar, Bard has to be pulled back a bit due to how much he's succeeding at high levels of play. We're slightly reducing the impact of the Meeps' sweet chime music."
PASSIVE - TRAVELER'S CALL
ADDITIONAL DAMAGE PER FIVE CHIMES 15 ⇒ 12
Base armor decreased.
Quote"A small nerf since he just barely hit our triggers."
ARMOR 40 ⇒ 37
Base MR and MR growth increased. Q cost now flat; cooldown decreased.
Quote"Graves has been weak for higher tier play, and middling for everyone else. Giving him back some of the Magic Resist we pulled off his E, as well as a buff aimed to help both his jungle and laning."
MAGIC RESIST 30 ⇒ 32
MAGIC RESIST GROWTH 1 ⇒ 1.25
Q - END OF THE LINE
COST 60/65/70/75/80 mana ⇒ 60 mana
COOLDOWN 13/12/11/10/9 seconds ⇒ 12/11/10/9/8 seconds
Q AP ratio decreased; upgraded missiles increased. W base damage and AP ratio increased, tAD decreased; upgraded cooldown refund increased.
Quote"The goal of these changes are to power up Kai'Sa as she evolves, especially as she starts to specialize in either AP or AD. However, there should also be more of a trade-off based on that evolution"
Q - ICATHIAN RAIN
DAMAGE RATIO 0.4 ability power ⇒ 0.25 ability power
LIVING WEAPON UPGRADE 10 missiles ⇒ 12 missiles
W - VOID SEEKER
DAMAGE 20/45/70/95/120 (+0.6 ability power)(+1.5 total attack damage) ⇒ 30/55/80/105/130 (+0.7 ability power)(+1.3 total attack damage)
LIVING WEAPON UPGRADE 50% cooldown refunded against champions ⇒ 70% cooldown refunded against champions
Passive orb gain increased. W slow increased.
Quote"Smoothing out Kayn's transformation rules so he's not punished due to confusion or complexity. We're adding a slight buff to his catching ability too to overall make him easier to succeed with."
PASSIVE - THE DARKIN SCYTHE
ORB GAIN RATE Increases at 8 and 12 minutes ⇒ Increases constantly (every second) after 5 minutes, flattening out at 13 minutes
W - BLADE'S REACH
DECAYING SLOW 60% ⇒ 70%
Q AP ratio increased.
Quote"We're putting some power back into Lissandra's (cold) bread and (frozen) butter ability, so enemies know they can't just eat them willy nilly."
Q - ICE SHARD
DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power
Base AS growth and ratio increased. E AP ratio increased. R shield increased.
QuoteGiving Neeko some buffs for any situation, no matter what shape she takes.
ATTACK SPEED GROWTH 3% ⇒ 3.5%
ATTACK SPEED RATIO 0.645 ⇒ 0.670
E - TANGLE BARBS
DAMAGE RATIO 0.4 ability power ⇒ 0.6 ability power
R - POP BLOSSOM
SHIELD 50/80/110 (+0.5 ability power) ⇒ 75/100/125 (+0.75 ability power)
Passive empowered damage decreased; item auto-upgrade level increased; ally item upgrade available later.
Quote"We're lowering his damage a bit and reverting a prior buff that we had originally put in to ram him back into pro play. The ram's now a little too aggressive and butting heads way too often."
PASSIVE - LIVING FORGE
BRITTLE PROC DAMAGE 12-20.5% target's maximum health (level 1-18) ⇒ 10-18% target's maximum health (level 1-18)
MASTERWORK ITEM AUTO-UPGRADE Level 12 ⇒ Level 13
ALLY MASTERWORK UPGRADE AVAILABILITY Levels 13, 14, 15, 16 ⇒ Levels 14, 15, 16, 17
Base AS ratio decreased.
Quote"Wasn't actually "ok." like we thought. Pulling back some of the power from 10.4's buffs."
ATTACK SPEED RATIO 0.656 ⇒ 0.625 (base attack speed unchanged)
Base armor, health regen, and health regen growth decreased. R slow duration decreased.
Quote"While he's mostly showing off in the top lane, Sett is also showstoppingly strong in the jungle. Taking some swings to reduce power in both places."
ARMOR 37 ⇒ 33
HEALTH REGEN 8 ⇒ 7
HEALTH REGEN GROWTH 0.75 ⇒ 0.5
R - THE SHOW STOPPER
SLOW DURATION 1.5 seconds to target and all enemies in the impact area ⇒ 1 second to target and all enemies in the impact area
ASSIST BUGFIX Sett properly gets Assist credit even when the target dies while suppressed
Q damage increased later. R minimum movement speed now scales.
Quote"Sivir is on the weaker side across all games, so we're buffing her."
Q - BOOMERANG BLADE
DAMAGE PER PASS 35/55/75/95/115 (+0.7/0.8/0.9/1.0/1.1 total attack damage) (+0.5 ability power) ⇒ 35/50/65/80/95 (+0.7/0.85/1.0/1.15/1.3 total attack damage) (+0.5 ability power)
R - ON THE HUNT
MINIMUM MOVEMENT SPEED 20% ⇒ 20/25/30%
Base AD and AD growth increased. E self movement speed increased and now flat.
Quote"We're reverting the mid-patch 10.4 changes since we decided to go forward with changes to the Tribute support question line, including Spellthief's Edge, in this patch. All in all, that should bring her back to respectable levels in her main lane and keep her out of top lane for good."
ATTACK DAMAGE 45 ⇒ 49
ATTACK DAMAGE GROWTH 2 ⇒ 3
E - SONG OF CELERITY
SELF MOVEMENT SPEED 10/11/12/13/14% ⇒ 20%
OUT-OF-RANGE CAST CHANGES
Quote"When you try to cast an ability outside its max range, one of two things will happen: Either you'll walk into range and then cast the ability, or the ability will automatically cast at max range in that direction. We're changing the three abilities below to all follow the 'cast at max range' behavior based on how we see players (especially newer players) try to use them. In Syndra's case, this specifically makes her Q->E combo easier to pull off.
While mains will need to relearn the feel for how these abilities cast at long ranges, our intent isn't to add or remove significant power. We'll follow up on these three if needed."
- Miss Fortune's E - Make it Rain
- Syndra's Q - Dark Sphere
- Varus's E - Hail of Arrows
Quote"Last patch's round of jungle champ pool changes went well—lots of players in the target skill range have been finding success trying the new picks out, without those picks also crushing the competition at higher parts of the ladder. Morde and Darius were the underperformers of the pack so we're giving them a bit more help. We're also adding Poppy to the mix: She's actually already a decently strong jungler in the hands of some players, so she just needs a slight bump."
HEMORRHAGE DAMAGE TO MONSTERS 120% ⇒ 175%
DARKNESS RISE MAX DAMAGE TO MONSTERS 25-110 (lv 1-18) ⇒ 28-164 (lv 1-18)
HAMMER SHOCK MAX HEALTH DAMAGE CAP VS NON-CHAMPS 40/60/80/100/120 ⇒ 50/80/110/140/170
TOP LANE SIGNIFICANCE
Turret plates grant more gold, take more damage from melee champions, and are more resilient to group pushes.
Quote"We're changing turret plating in a few ways toward the goal of making it a more appealing top-lane objective for solo melee pushers. Since plates take more damage from melee champs, most of the top lane roster will have an easier time downing them (and an easier time securing first turret gold as a result). Increasing Bulwark resistances means group pushes won't be as rewarding, with 'gank bot and set up for dragon' the most common group push case in lane phase. Higher gold value adds extra consequence to these changes. All said, the tradeoff for abandoning a lane and roaming will be literally more costly once 10.5 hits.
To ranged readers: The second and third lines even out to you dealing the same damage to plating as you did before. We just didn't want to say "turret plates take increased damage from melee champions"."
GOLD PER PLATE 120 ⇒ 160
(NEW) RANGED RESISTANCE Turret plates take 17% reduced damage from ranged champions
OUTER TURRET ARMOR & MR 40/80/120/160/200 (at 0-4 plates lost) ⇒ 15/50/85/120/155 (at 0-4 plates lost)
BULWARK RESISTANCES 35 per nearby enemy champion past the second ⇒ 45 per nearby enemy champion past the second
OUTER TURRET ARMOR & MR AFTER PLATES FALL 40 (unchanged)
Current health damage increased for melee champions.
QuoteBlade of the Ruined King has been out of fighter inventories for a while now. We're buffing it to be a luxury option for shredding through juggernauts and tanks.
UNIQUE PASSIVE Basic attacks deal bonus physical damage on hit equal to 8% target's current health ⇒ 8% target's current health for ranged users, 12% target's current health for melee users
ORNN Change also applies to Might of the Ruined King
Lifesteal increased. Active area of effect increased, now occurs at your max attack range.
QuoteIncreasing Ravenous Hydra's strength should open its appeal to more fighters and buff the ones who already pick it up. We're also making the Crescent active work as expected for those who have longer than 125 attack range.
LIFESTEAL 12% ⇒ 18%
ACTIVE RADIUS 400 ⇒ 450
ACTIVE CENTER POINT 125 distance in front of you ⇒ At your basic attack range (up to 200 distance - sorry Rengar)
Passive damage to targets in the cone increased.
QuoteWe're buffing Titanic Hydra's health scaling to increase the threat it presents in HP-heavy builds.
PASSIVE DAMAGE TO PRIMARY TARGET 5 (+1% user's max health) ⇒ 5 (+1.5% user's max health)
PASSIVE DAMAGE TO SECONDARY TARGETS 40 (+2.5% user's max health) ⇒ 40 (+3% user's max health)