Talon Blackwood, Taric Luminshield, and Twitch Shadowfoot will be available on March 19, 2020. Dark Star Malphite, Dark Star Mordekaiser, Dark Star Xerath, Dark Star Malphite Prestige Edition, Dark Cosmic Lux, and Cosmic Lux will be available on March 26, 2020.
AUTOFILL BALANCE IN RANKED
Quote"The Solo/Duo queue matchmaking system will now be less likely to create games where teams do not have the same number of autofilled players.Display More
It's no secret that having an autofilled player (or two) on your team while your opponents are all on their primary position feels rough. With this change, we're letting matches wait a little longer to try and put an autofilled player on both sides of the match (or, when possible, not autofill anyone). While we can't just get rid of autofill without making queue times skyrocket, this change should help make games with an autofilled player feel as fair as possible.
We're also looking at a similar change that aims to make the number of premades on each team equal. In our first tests, the change worked pretty well in isolation. However, it ended up combining with the Autofill Parity changes in a really bad way that led to matches being made with more uneven MMR than we wanted. So we're tuning the Premade Balance system and hope to get it out to you in the near future.
For right now, we're only making this change to Solo/Duo matchmaking because it can affect different queues in different ways. But if things continue going well, we'll look to expand the change to other queues soon."
R Iced duration increased.
Quote"Making a small consistency change to Anivia's Iced debuff (the one that doubles the damage of her E) duration on her ultimate so that all forms of it in her kit apply it consistently."
R - GLACIAL STORM
ICED DURATION 2 seconds ⇒ 3 seconds (now the same as Q - Flash Frost's Iced duration)
Severum's innate heal and Infernum's innate damage to minions decreased. Crescendum's empowered damage decreased.
Quote"Aphelios continues to dominate pro play. We’re pulling more power out of the mechanics pro players tend to value higher than players at other tiers."
SEVERUM, THE SCYTHE PISTOL
INNATE - RESURGENT HEAL 8-25% (levels 1-18) of damage dealt ⇒ 3-20% (levels 1-18) of damage dealt
INFERNUM, THE FLAMETHROWER
INNATE - INCENDIARY AOE DAMAGE TO MINIONS 45% (level 9) of the AoE damage ⇒ 30% (level 9) of the AoE damage
CRESCENDUM, THE CHAKRAM
CHAKRAM BASIC ATTACK EMPOWERED DAMAGE 30-173% total attack damage ⇒ 24-164% total attack damage
W bonus damage decreased; cost increased. E cost increased but now scales down with rank.
Quote"Darius is crossing the line after all the top lane and fighter item work. We're giving him a light nerf, with an emphasis on making Apprehend an even more important strategic decision."
W - CRIPPLING STRIKEBONUS PHYSICAL DAMAGE 50/55/60/65/70% total attack damage ⇒ 40/45/50/55/60% total attack damage
COST 30 mana ⇒ 40 mana
E - APPREHENDCOST 45 mana ⇒ 70/60/50/40/30 mana
W decaying movement speed increased.
"We're buffing some of Draven's power in a way that experienced Draven players can capitalize on so he can muscle into higher-skilled levels of play."
W - BLOOD RUSH
DECAYING MOVEMENT SPEED 40/45/50/55/60% ⇒ 50/55/60/65/70%
Base magic resist growth decreased. E crit strike ratio decreased.
"Garen's build diversity is up, but not quite where we want it to be, so we're nerfing some of the stats that continue to trend him more towards damage builds. He's also just really strong right now."
MAGIC RESIST GROWTH 1.25 ⇒ 0.75
E - JUDGMENT
CRIT STRIKE RATIO 50% ⇒ 33%
R fear duration increased.
"We're encouraging Hecarim to take more risks with max-range engages."
R - ONSLAUGHT OF SHADOWS
FEAR DURATION 0.75-1.5 (based on distance traveled) seconds ⇒ 0.75-2 (based on distance traveled) seconds
Passive orb gain speed increased later.
"Last patch we smoothed out Kayn's orb gain, but his transformation times shifted back to later in the game. We're moving his average transformation times closer to where they used to be."
PASSIVE - THE DARKIN SCYTHE
ORB GAIN SPEED At 10-13 minutes into the game, Kayn will increase his orb gain speed by 15%, rising throughout the duration.
Base attack damage growth and mana regen increased. W health restore increased. R heal increased.
"Kindred is starving for some buffs. Since Lamb and Wolf have been a little weak as of late, we're giving them some sweet nutrition in the form of healing and scaling."
ATTACK DAMAGE GROWTH 2.26 ⇒ 2.5
MANA REGEN 6.972 ⇒ 7
W - WOLF'S FRENZY
HEALTH RESTORE 32-100 (levels 1-18) based on her missing health ⇒ 49-100 (levels 1-18) based on her missing health
R - LAMB'S RESPITE
HEAL 200/250/300 ⇒ 250/325/400
Base movement speed increased. E shield increased early.
"Buffs primarily targeting support Morgana since her mid-lane is in a good place."
MOVEMENT SPEED 330 ⇒ 335
E - BLACK SHIELD
SHIELD 60/120/180/240/300 ⇒ 80/135/190/245/300
Base mana regen growth increased. W damage increased later.
"We want to manage Ryze's presence in pro play and ensure he doesn't completely dominate players' pick line-ups, but his late game isn't as strong as it could be. Cementing him as the one of the kings of level 18 for the opportunities where games go that far."
MANA REGEN GROWTH 0.8 ⇒ 1
W - RUNE PRISON
DAMAGE 80/100/120/140/160 ⇒ 80/110/140/170/200
Passive AD per soul decreased; Mist cooldown now scales.
"Support Senna is currently too strong, especially when she's paired with defensive tank champions. We're decreasing the value of Souls as well as their cadence so she can't just constantly harass her lane opponents—something she gets to do much more frequently when she has a tank to protect her."
PASSIVE - ABSOLUTION
ATTACK DAMAGE PER SOUL 1 ⇒ 0.75
INNATE - WEAKENED SOUL COOLDOWN 4 seconds ⇒ 6/5/4 (levels 1/6/11) seconds
R clone basic attack damage decreased.
"AD Shaco is just a bit too strong right now, so we’re aiming for a soft nerf."
R - HALLUCINATE
CLONE BASIC ATTACK DAMAGE 75% total attack damage ⇒ 60% total attack damage
Q Rejuvenation heal increased; movement speed bonus increased.
"Putting some power back into Starcall now that the scourge of Soraka top is no longer threatening time and space we know it."
Q - STARCALL
TOTAL REJUVENATION HEAL 40/50/60/70/80 (+0.3 ability power) ⇒ 50/60/70/80/90 (+0.3 ability power)
MOVEMENT SPEED BONUS 10-20% ⇒ 15-25%
W blue and red cards’ AP ratios increased.
"Now there's a little more reason to stack your deck differently come late-game."
W - PICK A CARD
BLUE CARD AP RATIO 0.5 ability power ⇒ 0.9 ability power
RED CARD AP RATIO 0.5 ability power ⇒ 0.6 ability power
Q slow duration increased. E stun duration increased.
"With Purge being Urgot's go-to ability to max first, his other abilities can feel crummy to use. The small buffs to Urgot's CC potential will increase his combo reliability even through Tenacity and keep Urgot feeling like an Ur-God."
Q - CORROSIVE CHARGE
SLOW DURATION 1 seconds ⇒ 1.25 seconds
E - DISDAIN
STUN DURATION 0.75 seconds ⇒ 1 second
Base AD, AD growth, and armor increased. Q base damage increased.
"Smol buffs for the smol boy."
ATTACK DAMAGE 50.71 ⇒ 52
ATTACK DAMAGE GROWTH 2.625 ⇒ 2.7
ARMOR 22.55 ⇒ 23
Q - BALEFUL STRIKE
BASE DAMAGE 70/110/150/190/230 ⇒ 80/120/160/200/240